I'll write a comment again. Gut wrenching film with deep themes.
Something to be learnt in the end of it all.
I'll write a comment again. Gut wrenching film with deep themes.
Something to be learnt in the end of it all.
ty billy!
Nice loop. :)
thanks
Didn't quite get it.
Edit: Oh wait, I get it now.
Here is a star extra.
How
Decent. Good work.
We worked pretty hard thanks
Thanks for mentioning me on Discord. Here are my thoughts.
First off, the story is pretty nice. I thought it was a really good idea for souls to continue fighting even after both of them has passed on. Art is also really good. Some shots deserves to be in art gallarys but the background is a bit wack to be honest. Even though the BG is whack, I still find the 3D tracking shot to be quite ambitious.
Forgot to mention, the animation is very good aswell!
However, the biggest complaint I anticipate would have to be the pacing. This is something that could easily been condensed down to just 6 minutes or less if it was properly layed out. Sorry to tell you this, but I was looking forward to the end at the 5 minute mark...
The composition is quite weird aswell. Along with the shaking camera, It was a bit jarring to look at. I wasn't really sure where to look at at times, so the experience was a subpar unfortunately.
Perhaps it was a consequence of not using animatics and layouts before you started animating.
This would be proof that not using these important steps and just relying on the storyboard can lead to unpolished compositions, jarring scenes, and uninteresting camera angles. Additionally, a more chaotic production with unnecessary compromises that has to be made due to said process.
If you like, check out the animator guilds checklist. Do consider it for your film!
Overall: Bloons TD6 the animation : the Road, is a desirable piece with great effort put into it.
There is great potential!
Hello CommonIQ ! thanks for the reply
I'll try to be quick as possible
For condensing the movie, i could have yeah, i have no problem with that
Could even have got less than 4 minutes with some shots cut off
I used animatics but only one wich is an animatic totally different from the final movie
The movie on the beginning is not the same as we got in the end
Maybe i should have kept at it and not changed, i heard people in the industry avoid doing that
so maybe that explains the confusion in the end, the development of the film was stretched over 4 years also
Will try to avoid this next time or if i do, will try to keep to the original draft the most.
thanks again !
haha.
Um, okay.
This is very good! I think you conveyed the emotions just right.
Do make sure that the amount of rendering stays consistent tho.
Thanks! Drawing on model is definitely something I need more practice in. I find that normally I work through scenes as quickly as possible, but partway through this one, remembered that I have no deadline and can take my time. Maybe next time I can keep that in mind from the start!
Animation is nice. Not bad.
Didn't get the joke at the end...
Thankyou. This video is mostly just referneces to the Rehydrated game. The ending is the large npc glitch as squidward walks into the massive dabbing fish that's in jellyfish fields. Then there's a montage of memes from the game
What I love about this is that the pacing of the hits is just perfect!
Great job!
Thanks a lot ^^
Its okay.
I'm just a bit confused about what was going on. I was trying to hear the narrator but its too quite against the background noise.
The pacing is painfully slow when he was fighting the devil things. Need to speed things up and not for the sake of runtime.
thanks for the tips yeah i know i have to adjust sounds and adjust fighting scenes and add more interactive in the devil scene, basicly if u would hear the narator you would understand more the story
Hi, Australian here! Oh nose the backwards people. Anyway I do "cool stuff" :)
Age 20, Male
Australia, Sydney
Joined on 8/18/18